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Chip 2011 November
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CHIP_2011_11.iso
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Inne
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Gry
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Carnage_Contest
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CC Original
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weapons
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Winter.lua
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2010-09-26
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2KB
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48 lines
--------------------------------------------------------------------------------
-- Weapon Winter
-- Original Carnage Contest Weapon
-- Script by DC, September 2009, www.UnrealSoftware.de
--------------------------------------------------------------------------------
-- Setup Tables
if cc==nil then cc={} end
cc.winter={}
-- Load & Prepare Ressources
cc.winter.gfx_wpn=loadgfx("weapons/winter.png") -- Weapon Image
setmidhandle(cc.winter.gfx_wpn)
cc.winter.sfx_attack=loadsfx("winter.ogg") -- Winter Sound
--------------------------------------------------------------------------------
-- Weapon: Winter
--------------------------------------------------------------------------------
cc.winter.id=addweapon("cc.winter","Winter",cc.winter.gfx_wpn,0,2) -- Add Weapon (0 uses, first in round 2)
function cc.winter.draw() -- Draw
-- Do nothing
end
function cc.winter.attack(attack) -- Attack
if (weapon_shots<=0) then
if (attack==1) then
-- No more weapon switching!
useweapon(0)
weapon_shots=weapon_shots+1
-- Effect
playsound(cc.winter.sfx_attack)
setbgcolor(255,255,255,1.0,0.005)
-- Freeze Players
players=playertable()
for i=1,#players,1 do
if getplayerhealth(players[i])>0 and players[i]~=playercurrent() then
playerstate(players[i],state_frozen,1)
particle(p_ring,getplayerx(players[i]),getplayery(players[i]))
particlecolor(255,255,255)
end
end
-- End Turn
endturn()
end
end
end